First Combat (Devlog #10)
Tonight I started experimenting with combat. I managed to get some of the basic unarmed mechanics working… in the sense that the player can kill the mob (mobile object). The…
Tonight I started experimenting with combat. I managed to get some of the basic unarmed mechanics working… in the sense that the player can kill the mob (mobile object). The…
For a bit there, I thought I’d stay on that first map while I continued my learning journey, but then it occurred to me: repetition is a key factor in…
We had strep in the house over the weekend, and I rested a lot. I did do one tiny game-related thing (and by “tiny,” I mean it was a huge,…
Adding a compass/minimap was less about learning more about game development and more me getting tired of not knowing W(here)TF I was when I tested. I tried a few different…
I think after years of MMORPGs, the 3rd-person perspective really started to grow on me. Even though I spent thousands of hours in the late 90s/early 2ks fragging people in…
It didn’t take long for me to go off the tutorial rails. Once I added some water to the scene (it started with a lake) I soon surrounded my entire…
Like every other wannabe indie game developer, I’ve struggled with which engine to use. In the process, I’ve spent time with several of the major players. For whatever reason, Unity…